SEQUENCE EDITOR
ACCESS LEVEL: EDITOR | ADMIN
ACCESS LEVEL: EDITOR | ADMIN
A trigger is an input that starts a sequence. It could be any sensor system: a button press on a tablet, a proximity sensor, a camera detector, etc.
Triggers are auto-discovered from other plugins. Editors can sort through these triggers and assign a trigger to start a sequence.
A media event that contains information about the length of the media asset.
When dropped into a sequence, the event will display as a block, indicating the playing length in the editor.
Outgoing messages that have no duration. This could be a change of lighting, sound event, or triggering another sequence.
Editors can sort through events and drag them into the sequence bin.
Custom Events can be created through the "Create Event" button in the Triggers and Events bin.
Editors are able to choose an event name, select or create an event group name, select an event type (i.e. trigger, enable, or disable), select a logic type (i.e. logic or media) and select a target sequence ID.
To create a sequence, click the "Add New Sequence +" button to open the sequence creation box.
You first need to select what trigger we be used to start this sequence. Find the specific trigger in the menu that you would like to use.
Next, you can assign a unique name to this sequence and set the length. You can also change these later if you like.
Editors can filter through events and triggers with the trigger name, trigger description, event name, event description, or event type with the search bar.
Editors can adjust the sequence color or duration, disable the sequence, or set the sequence to Loop or Re-Init or Disable.
Editors can also select a specific event to add an event description, adjust the color, set an event duration (i.e. for durational) or set a start time.
Editors are able to play a sequence with the play button on the sequence card or within the sequence editor window.
If you’re unable to play a sequence, check that the sequence is enabled in the Edit Sequence settings.
When a sequence is triggered, a white indicator will appear next to the trigger name.
To disable a sequence, Editors can click on the sequence block and click on the circle to disable the sequence. The circle will show a crossout on the sequence card.
Additionally, there is a toggle for sequence enable when editing a sequence.
A sequence will appear dark gray with the disable icon on the sequence card.
Looping sequences are indicated with this looping icon. Looping sequences will loop back to the beginning infinitely.
Editors can adjust loop settings through the Edit Sequence bin.
Viewers are only able to view whether or not events are looping or on hold.
Events that are on hold are indicated with this hold icon.
Editors can adjust loop settings through the Edit Sequence bin.
Viewers are only able to view whether or not events are looping or on hold.
When sequences are set to Disable. They will automatically disable themselves after they complete.
This is a logic control technique to allow different sequences to trigger based on the interaction requirements.
You can create a custom event to re-enable the sequence from another sequence or manually re-enable to play it again.